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You will need to decompress them first with. This will allow you load and decompile the ME1 pc files and xbox files (althougth with a few exceptions in some of the decompiles). I spent a bit of time trying to get UE Explorer to work with ME1.
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This does switch the HUD over to the XBOX version (health bar, medi-gel etc) however the powerwheel and weaponwheels do not work Essentially this switches over to using ME_HUD.swf which is present and endian correct in the PC release, unlike ME2/ME3. HandlerLibrary=(Tag=HUD,HandlerClass="BIOC_Base.BioSFHandler_HUD",PanelResource="GUI_SF_HUD.ME_HUD",UseEdgeAA=true,StrokeStyle=SF_MSS_Normal,CurvePixelError=1) HandlerLibrary=(Tag=HUD,HandlerClass="BIOC_Base.BioSFHandler_HUD",PanelResource="GUI_PC_ME_HUD.PC_ME_HUD",UseEdgeAA=true,StrokeStyle=SF_MSS_Normal,CurvePixelError=1) To change to the xbox version you need to change the BIOGuiResources.ini file: The first thing I looked at was the HUD as the mod currently uses the PC version (For a good reason it would turn out): This operatives with about half of the xbox 360 interfaces and for the rest relies on JoyToKey. So with Moonshine away I've taken a quick look at mass effect 1 in terms of trying to improve the controller mod from here. Happily, BioWare is all about staying true to the original experience while making it more palatable for modern audiences, so to give the best of both worlds, the option to skip has been added so you can decide if you want to enjoy your time in the elevator or get back to playing as soon as possible.This mod has reached beta. Despite the ire these elevator rides evoked from some, a lot of players have a soft spot for these loading sequences.
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As one of the many improvements made to the first Mass Effect adventure, elevator times are a lot faster. Loading times have vastly improved since the release of Mass Effect, so naturally, you won't be stuck in an elevator for an overly long time in the Legendary Edition. These elevator sequences are particularly memorable thanks to how long they felt as you waited to get back into the action. Sometimes there'd be banter to make things more interesting, too. Who can forget the time spent loading up a zone with an elevator ride in Mass Effect 1? As an alternative to your standard loading screen, Shepard would stand with your squadmates and listen to the classic hum of elevator music.
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